from vector import *
from rendering import *
import entityManager
enemyList = []
class enemy:
    def __init__(self,pos,screen):
        entityManager.entityList.append(self)
        enemyList.append(self)
        self.display = screen
        self.body = r_object(self.display,(255,0,0),5,5)
        self.pos = pos
    def draw(self):
        self.body.setPos(vector(640,50))
    def think(self):
        self.draw()
